Amazing

Amazing intro screen Amazing game screen #1
Amazing intro screen & game screen #1
Amazing game screen #2 Amazing game screen #3
Amazing game screens 2 &3

Amazing is a BASIC graphical "escape from a random maze" game that appeared on the tape magazine Chromasette, written by Rad Hewko of British Columbia, Canada. The game keeps a score based on how close you get to the exit, but if you ask for your current facing direction (the Compass command) or look at the overhead map, you get docked points, so the less you use these, the better your score. The game isn't extremely fast (the maze generation is actually slowed down quite a bit by random sounds it plays while doing so), but the actual game play isn't too bad. It is one of the (if not the) earliest 3D maze graphic games on the Coco to use filled in walls and hallways versus the wireframe style that was much more common at the time, and uses double-buffering techniques so that you see each screen without needing to watch them get drawn (except the original map generation). The map also shows the pathways that the player has already followed, even including dead ends the player has gone down in a different color than their current path.

A quick note: B for "Back" actually means to turn around, not move back one space.

Title: Amazing

Author: Rad Hewko

Publisher: Chromasette

Released: March 1982

Requires: Color Computer 1,2,3, Extended BASIC, 16K RAM (cassette), 32K RAM (Disk).

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