Date: Sun, 22 Apr 2001 09:46:09 -0400 From: "J. Weaver Jr." To: af960@sfn.saskatoon.sk.ca Subject: Permission to make programs available for download I am J. Weaver Jr., author of "Outhouse" and "Intercept 4". Please consider this email as my permission to obtain and distribute complete copies of both of these programs on your site. (Sadly, I don't have them to _give_ you...) FYI, a _lot_ of the work of converting my original "Outhouse" for the TRS-80 I/III (distributed by Soft Sector Marketing of Garden City, MI) to the CoCo was done by Larry Ashmun. The game was orignally going to be an SSM release; when SSM started going belly-up just before its completion, Larry insisted that I remove his name from the credits and take the game cross-town to Computer Shack, where it became my first release for them. So, if you wouldn't mind, I'd like you to modify the "Author" listing on "Outhouse" to read: Author: J. Weaver Jr. (Factory Programming); Larry Ashmun (uncredited) My last two I/III games for SSM, "Yield" and "Pulsar", got "stuck" in the bankruptcy proceedings, and were only released _years_ later, as a special double-disk. "Yield" I was very fond of - it was a race through city street with a half-dozen enemies in pursuit, with the object being to completely encircle selected "blocks" of the city. As you may have guessed by now, the core of that then-unused code became the second stage of "Intercept 4", wherein you hover over those same city streets in double-joystick pursuit (one moving, one firing, a la "Robotron 2084") of the grounded enemies. FYI, there's a _third_ stage of I4, involving the Big Red Mothership from which all the Nasties previously encountered were launched. Defeating the Mothership scored a massive bonus, based on the number of colonies (and colonists) you managed to save in the previous two stages. John and I may have made the game a bit too difficult overall, though - of all the writeups and reviews I ever saw for I4, no one ever mentioned the Mothership; I have the feeling no one ever made it that far. Thanks! -JW SECOND EMAIL: Subject: Re: Catalyst Date: Fri, 24 May 2002 08:04:57 -0400 From: "J. Weaver Jr." Organization: maybe we'll have some on Thursday, after the maids come To: Curtis Boyle Curtis Boyle wrote: > > I borrowed the Glenside Color Computer Club games collection at the > last Fest, and discoverd another Computer Shack game with your name > attached to it: Catalyst. Unfortunately, no directions. Do you 1) > remember how to play the game, and 2) want it to be released for > download like Outhouse and Intercept 4? 1. Sort of. As I remember, you're trying to form "molecules", if you will, by catching the little bouncing "electrons" on the side of your moveable "nucleus". (Obviously, I was going through a phrase of bizarre inspirations.) I _think_ you start by needing only to catch one electron to complete the level; I know it gets harder as it goes along, as far as the number of electrons you need to catch. 2. Sure! -JW