Color Eights

Color Eights intro screen #1 Color Eights intro screen #2
Color Eights intro screens #1&2
Color Eights intro screen #3

Color Eights intro screen #3
Color Eights game screen #1 Color Eights game screen #2
Color Eights game screens #1&2

Color Eights is a card game written by Pierre Sarrazin that is based on Crazy Eights, but not exactly the same. It is rather interesting in being one of the earlier games written with Pierre's own CMOC C-like compiler. It has also been ported to run on cartridge, and to NitrOS-9 (Level 1 and 2). The cartridge version requires only 16K RAM; the NitrOS-9 version needs 64K or more (to make room for the OS). It features animated cards, and plays against the computer, and source code, the libraries used, etc. are available for free from Pierre's website. The object of the game is to get rid of all of your cards before your opponent. To do so, you must match the rank (number value) or suit of the card that is turned up from the deck. An 8 is a special card; you can play it any time, and you get to dictate the suit. You can withhold playing cards that you legally could play, if you believe that is to your strategic advantage. If you can not (or don't want to) play a card, you must pick up another card from the deck.

Title: Color Eights

Author: Pierre Sarrazin

Publisher: Pierre Sarrazin

Released: 2003-2019

Requires: Color Computer 1/2/3, 32K RAM (cassette or disk), 16K RAM (cartridge), 64K RAM (NitrOS-9).

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