Death Trap is an original game by The Rugby Circle, that is a bit of a different twist on your average tank game. Rather than actually being able to shoot things, you have to wander through a HUGE maze, scoring points, collecting fuel and free tanks, avoiding death traps, and other special mines. While doing this, you can not stay still for too long, or a pulsating square (which constantly tracks you throughout the maze) will track you down and kill you. You CAN outrun it, but it can take shortcuts through walls. You can also avoid it by hitting a Hyperspace ('H') and warping to elsewhere in the maze. There also 'super point' mines (which look like astericks), and mystery mines, which could be any other type of mine when you actually hit them (they look like a question mark). A very involving game that can give you a complete feeling of helplessness when you run out of fuel, and can just wait for the pulsating square to kill you. Small update - a viewer has stated that you can win the game by collecting 4 diamonds.
NOTE:It has come to my attention that Death Trap was available directly from The Rugby Circle before it was sold by Soft Sector Marketing, and was listed in the 1982 edition of the Radio Shack published Radio Shack TRS-80 Applications Software Sourcebook Volume 4. The deadline for submitting to get included for this book was February 28, 1982.
Title: Death Trap
Authors: Robert Lech &Troy Dahlman (The Rugby Circle Inc.)
Publisher: The Rugby Circle Inc., then Soft Sector Marketing
Released: March 1982(?) (Rugby Circle), then March 1983 (Soft Sector Marketing)
Requires: Color Computer 1,2,3, 16K RAM cassette, 32K RAM disk, joystick.
BONUS! Many thanks for Marc Dupont, who has graciously provided a second full map, except
this one shows all the objects on the map at the start of the game, as well as the full map (the colors of the object dots
corresponds to the color of the characters on the right hand side):