Donkey Kong

Donkey Kong intro screen #1 Donkey Kong intro screen #2
Donkey Kong intro screens. On the 2nd screenshot, you can set the dip switch settings that the original arcade game had, as well as some Coco specific options.
Donkey Kong intro screen #3 Donkey Kong intro screen #4
Donkey Kong intro screens. These show the original arcade game attract mode, and the start of a game when Donkey Kong steals the girl.
Donkey Kong screen #1 Donkey Kong screen #2
Donkey Kong screens 1 & 2 - Barrels and Rivets
Donkey Kong screen #3 Donkey Kong screen #4
Donkey Kong screens 3 & 4 - Elevators and the Pie Factory

Donkey Kong is the new champion of closest arcade clone ever done on the Coco... because it is the arcade game. John Kowalski, who came up with the 3D algorithm used in Nick Marentes' Gate Crasher game, hand translated the original Z80 code from the arcade to 6809 code, and then wrote hardware emulation routines to emulate the original graphics and sound hardware. Thus, the entire original arcade game is there - background sound/music, all intermissions, attract mode, etc. The only slight change is to compress the vertical # of pixels for the graphics (from the arcade original's 240 to the Coco 3's maximum of 225). This is the most ambitious game done on the Coco 3 yet. For more details on the game, it's development, and where Coco emulation could go from here, please visit Sock Master's Donkey Kong site, and get the full story right from this genius' own website.

Title: Donkey Kong

Author: John Kowalski (Sock Master) and Nintendo

Publisher: John Kowlaski - Freeware

Released: March 31, 2007

Requires: Color Computer 3, 512K RAM, joystick. A 6309 does make the game run smoother, but is not required.

Download DK.ZIP. This contains the dk.dsk image. To run, type RUN"DONKEY".

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