Flight


Flight intro screen #1 Flight intro screen #2
Flight Intro screens 1 & 2

Flight game screen #1 Flight game screen #2
Flight game screens 1 &2

Flight game screen #3 Flight game screen #4
Flight game screens 3 &4

Flight is a flight landing simulator, vs. a full flight simulator. Most of it is in BASIC, but it did feature some ML for speech (It would say "Perfect Landing!" if you landed properly). It features 4 skill levels, high score save (on the disk version), 1 to 5 players and joystick control. The documentation mentions that one of the authors was a pilot for a major airline. The four skill levels (and their effect on game play) are:
Student Pilot (normal landing)
Private Pilot (normal landing, but with a crosswind added)
Commercial Pilot (instrument only landing)
Airline Transport Pilot (instrument only landing with a crosswind added).

The player uses the joystick to control the plane coming in for a landing. The graphical display is divided into 3 sections vertically. The top 1/3 is the Azimuth (showing your plane's left/right accuracy coming into the runway), the middle 3rd is your Glide Path (showing your plane's vertical position relative to the runway), and both of those have center lines that you are to try and follow as close as possible. The bottom 1/3 is your instrument panel with 3 instruments. The left instrument is a combination of your Azimuth and Glide Path indicated by the two lines. The center instrument is the artificial horizon, and the one on the right is the altimeter, to tell how far above the ground and runway you are.

While the voice is a nice touch, it is a little disappointing that this is strictly a landing simulator and not a more expansive flight simulator.

Title: Flight

Author: Dave Hooper and Mark Barnes

Publisher: Prickly-Pear Software

Released: January 1983

Requires: Color Computer 1,2 or 3, Extended BASIC, 32K RAM, joystick

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