Furious Felines 2


Furious Felines 2 intro screen #1 Furious Felines 2 intro screen #2
Furious Felines 2 intro screens 1 & 2

Furious Felines 2 Level 1 game screen #1 Furious Felines 2 Level 1 game screen #2
Furious Felines 2 Level 1 game screens 1 & 2

Furious Felines 2 Level 2 game screen Furious Felines 2 level 3 game screen
Furious Felines 2 Level 2 & 3 game screens

Furious Felines 2 Level 4 game screen Furious Felines 2 level 5 game screen
Furious Felines 2 Level 4 & 5 game screens

Furious Felines 2 Level 6 game screen Furious Felines 2 Level 7 game screen
Furious Felines 2 Level 6 & 7 game screens

Furious Felines 2 Level 8 game screen

Furious Felines 2 Level 8 game screen

Furious Felines 2 is the sequel to the Coco 3 game written in BASIC that Diego Barizo had done 5 years before. Originally he had intended it being just a cleaned up, slightly improved version of his original Furious Felines, but the more he got into it the more he was changing and adding, and he decided that is worth a full version number upgrade to 2.

Like the original, the game is loosely based on the 1970's Artillery style games (with a rather unique way of doing angles and power of shots involving different weights of cats and a trampoline; see the original Furious Felines description for details). The mechanics for the player are basically the same as earlier version, but now with 8 levels instead of only 6. The screen has been expanded in height (thanks to some POKE's to patch Super Extended BASIC to handle a 225 line high screen rather than just 192), expanding the playfield somewhat. There is now a goal for the mice as well; they are trying to get to the cheese before the cat captures them. They also now have ability to gradually burrow through the walls to get to the cheese (1 bite at a time with the mouse changing direction after each bite) so there is now a bit of a race against time as the game ends if the mouse makes it to the cheese before the player can catch the mouse. It now supports both composite and RGB monitor color sets. And finally, the cats now have a "morale" score; the more they bounce off of walls (or miss catching the mouse when they land) the lower the morale score goes... and if it gets too low, the cats may decide not to jump anymore.

Diego went all out with this version, including a full color PDF manual explaining gameplay, even including a humorous mini comic strip at the beginning to basically explain the game, combining cat meme graphics along with screenshots from the game itself. He was also aided by Paul Thayer (a BASIC and machine language Coco game developer as well) to do some additional patches to BASIC to make the game run a little better - in addition to supporting the 225 vertical resolution patch (originally by Robert Gault), it includes patches to the HPUT command to make color 0 transparent (thus leaving the background showing through any part of an HPUT buffer with color 0), and to sync HPUT with VSYNC (vertical screen refresh) to help reduce flickering.

Title: Furious Felines 2

Author: Diego Barizo

Publisher: Diego Barizo (Free download)

Released: July 2018

Requires: Color Computer 3, 128K RAM, disk.

Go to Diego's Furious Felines 2 webpage to get some details on the game and it's development as well as download the ZIP file that contains the DSK image as well as the full color PDF manual.

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