The Interbank Incident

The Interbank Incident intro screen #1 The Interbank Incident intro screen #2
The Interbank Incident intro screens 1 &2
The Interbank Incident character selection screen #1 The Interbank Incident character selection screen #2
The Interbank Incident character selection screens 1 and 2
The Interbank Incident game screen

The Interbank Incident game screen

The Interbank Incident is a graphical, icon based role playing adventure game, written under the OS-9 operating system. Because of this, it supported running off of a hard drive (the first game to do so), and also supported speech through the Sound Speech Pack. (It also supported multi-tasking, so you could play the game while doing other things, like downloading from a BBS, compiling code, etc.).

In the game, you get to select from 7 possible characters (all with unique attributes, that will affect how the game play goes), and then you have to try to recover a special Code Book, that controls a top secret satellite that can take over airplanes, control nuclear submarines, or "even destroy a city". It included some neat features, including doing actions based on icons (for GET, USE, etc.), and had a cool magnifier option, that would simply magnify the pixels on the screen (at multiple levels) if the area you were magnifying was of no major significance, or would load an overlay window with much more detailed graphics if it was of significance. The original game took 3 disks (153K each).

Title: The Interbank Incident

Author: John Gabbard and David Figge, graphics by E.T. Gatlin (Spectral Associates)

Publisher: Tandy

Released: 1986 (programmed 1985)

Requires: Color Computer 1,2,3, 64K RAM, floppy disk drives (1 or 2), or hard drive, 1 joystick or mouse, Sound Speech Pack optional.

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