Iron Forest is the first of two games that Diecom Products put out for the Coco 3 that used a hardware interface to allow the Coco to hook
up a Sega Master System's Phaser gun. I had talked to Dave when this was first coming out, and he said that it may have been possible to write
a game for the Coco 1/2 to use it as well, although I don't think he ever tried. A 3rd game was started (based on a wild west them) that I actually saw
an early version of, but it was never released (or probably even completed) before Diecom left the Coco market.
The object of the game was to protect the bird from all of the other creatures and objects that show up, and to not
shoot it yourself. At times, if a monster/object goes behind a pillar on the screen, it will actually be behind the bird and not kill it.
There are 10 different scenes to go to, and each 'level' has 15 screens made up of these scenes, and with each level the creatures/objects
get faster. You also can not rapid fire... there is a slight delay in reloading your gun.
Title: Iron Forest
Author: Dave Dies (Graphics by Kevin Hoare)
Publisher: Diecom Products
Released: 1988
Requires: Color Computer 3, 128K RAM, disk only, Sega gun adaptor and Sega Phaser gun.