The Interbank Incident

The Interbank Incident intro screen #1 The Interbank Incident intro screen #2
The Interbank Incident intro screens 1&2
The Interbank Incident intro screen #3 The Interbank Incident intro screen #4
The Interbank Incident intro screens 3&4 - picking your character
The Interbank Incident game screen

The Interbank Incident sample game screen

The Interbank Incident is a 3 disk long (and OS-9 based) graphical, icon based, role playing adventure game, written under the OS-9 operating system. It is one of the few that allowed you to pick your own character, and also supported the sound/speech pack (for speech and sound effects). It is also one of the very few Coco 1/2 compatible games that was designed to run from a hard drive, if you had one. (If you had a hard drive or a no-halt disk controller, it also multi-tasked, so that you could play the game while doing other things, like downloading from a BBS, compiling code, etc.).
The icon interface (a mouse was preferable over a joystick) is similar to the later game, Castle of Tharrogad, in that combinations of action icons, with icons on the screen, cause things to happen. The basic premise is explained in the 2nd intro screenshot, and the game was quite extensive.
A neat feature in the game is the Examine button: if you examined something of special use in the game, it would load a detailed graphic from the disk drive, but if you examined anything else, it just zoomed the pixels up (and you could do this several times in a row on the same spot).

Title: The Interbank Incident

Authors: John Gabbard and David Figge, graphics by E.T. Gatlin, for Spectral Associates

Publisher: Radio Shack/Tandy

Released: 1986 (programmed 1985)

Requires: Color Computer 1/2/3, 64K RAM, floppy disk drives (1 or 2), or hard drive, joystick or mouse, Speech Sound Pack optional.

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