Tutankam is based on the arcade game Tutankhamen. Basically, you have multiple levels of mazes
to go through, picking up treasures, killing monsters, using warp tunnels, trying to find all of the keys so that you can
unlock all of the doors to get to the next level. Each level is larger than the previous. Unlike the original arcade game (where you
could only shoot left or right), you can shoot in all 4 directions in Tutankam. You also have super-bombs that will
destroy all monsters on your currently visible screen, although you only have three of them. You also have a map on the right,
which you can use to find your way through the maze, as well as track monsters. There are at least 4 levels
that I know of, of which two are shown above.
Like most other Dave Edson games, there are hidden messages in the code... in Tutankam's case, a lot of them! Some of them are actually set up to 'hold' on the screen if you use a FOR/NEXT loop to dump the characters to the screen. You can find these messages at the following offsets in the .BIN file:
Offset $2c36-$2c6b (pyramid code - take each character, and translate it so it is one character lower in ASCII table)
Offset $384a-$386d (If I remember correctly, dumping more memory before & after actually caused this message to stay on the screen for a bit, before the program gets dumped again!)
Offset $3c3b-$3c45 (hint for pyramid code)
Author: Dave Edson
Requires: Color Computer 1,2,3, 32K RAM, tape or disk, joystick.
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