Adventure #9: Ghost Town


Adventure #9: Ghost Town Intro screen #1 Adventure #9: Ghost Town Intro screen #2
Adventure #9: Ghost Town Intro screens 1 & 2

Adventure #9: Ghost Town Intro screen #3 (lowercase version) Adventure #9: Ghost Town Intro screen #4 (lowercase version)
Adventure #9: Ghost Town Intro screens 3 & 4 (lowercase versions)

Adventure #9: Ghost Town game screen #1 Adventure #9: Ghost Town game screen #2 (lowercase version
Adventure #9: Ghost Town game screens 1 & 2 (regular & lowercase versions)

Adventure #9: Ghost Town is one of the text adventure games that were originally written by Scott Adams for the TRS-80 Model 1, using a two word VERB NOUN text parser (it had to fit in 16K RAM originally). This one was originally released in 1979, and ported to the Coco by June 1983 by . Later a patched version came out to support the Coco 2B (with the T1 derivative of the VDG (Video Display Generator) chip, which featured true lowercase letters. This also works with the Coco 3. The game also supports saving and restoring a game in progress.

Ghost Town was rated by the company as an Advanced skill adventure game. In this game the player has to find 13 hidden treasures in a ghost town... that is populated by things like runaway horses and snakes. This game added a "special bonus scoring system" as well. The game also features a dedication at the beginning to the Cherens.

NOTE: By August of 1983, Adventure International was offering Tri-Pack adventures for both the Coco and the Atari 8 bits; these offered 3 adventures for 1 lower price. The packs were Adventures 1-3, Adventures 4-6, Adventures 7-9 and Adventures 10-12.

Title: Adventure #9: Ghost Town

Author: Scott Adams (original game), Roger Schrag (Coco port)

Publisher: Adventure International

Released: June 1983

Requires: Color Computer 1,2 or 3, 16K RAM. (Coco 2B (T1 VDG chip) or Coco 3 required for lowercase version)

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