00 = Blank 01 = Grass 02 = Mountains 03 = Forest 04/05 = Water 06/07 = Town 08/09 = Lava 0A = Dungeon 0B = Tower 0C = Fountain 0D/0E = Castle 0F = Brush 10 = Swamp 11 = Floor 12-16 = Bridge 17 = Fire 18=1A = Fountain 1B-20 = Floor 21 = Heavy Brush 22 = Exit 23 = Bench 24/25 = Bridge 26 = Pedestal 27 = Displayed when hit 28 = Shrine 29-2B = Wall 2C = A ... 45 = Z 46 - 60 = Dungeon Walls (dwall 1-27) [between 5B (dwall22) and 5C (dwall23), directory track] 46 dwall1 starts at 12FAD 47:2, 48:3, 49:4 4A dwall5 starts at 1301D 4B:6, 4C:7, 4D:8 4E dwall9 starts at 1308D 4F:10, 50:11, 51:12, 52:13, 53:14 54 dwall15 starts at 13135 55:16, 56:17, 57:18, 58:19 59 dwall20 starts at 131C1 5A dwall21 starts at 131DD 5B dwall22 starts at 131F9 ----- Directory track ----- 5C dwall23 starts at 143F9 5D dwall24 starts at 14415 5E dwall25 starts at 14431 5F dwall26 starts at 1444D 60 dwall27 starts at 14469 [phantom dungeon wall, dwall28, starts at 14485. One before or after dir track is likely extraneous 61 = Ladder leading up [hex offset 144A1] 62 = Ladder leading down 144BD 63 - 74 = More dungeon wall variations (64 is blank white wall usually used in towns) (dwall29, blank, dwall30, ...) 63 dwall30 144D9 64 - blank wall 144F5 65 dwall29 14511, 66:31, 67:32, 68:33 69 dwall34 14581, 6A:35, 6B:36, 6C:37 6D dwall38 145F1, 6E:39, 6F:40, 70:41 71 dwall42 14661, 72:43, 73:44 74 dwall45 146B5 75 = Ladder leading up 76/77/78/79 = Fountain 7A/7B = Wall 7C = Mountains 7D = ? looks like some kind of gate 7E = Moon Gate 7F = Blank 80 = Yourself 81 = Horse 82 = Pirate Ship 83 = Plane 84 = Fighter 85 = Cleric 86 = Guard 87-8E = More monsters 8F = Hit 90 = Moon Gate 91 = Door 92 = Door 93 = Weapons 94 = Armour 95 = Ship 96 = Treasure Chest 97 = Sea monster 98-A5 = More characters/monsters A6/A7 = Kings A8 = Ship A9-AD = More monsters AE = Sign AF/B0 = Door B1 = Keyhole B2 = Key B3-B7 = More monsters B8 - FF = Not Used