GOFD Monster Attribute Chart 33h bytes per monster entry. 00-0B Name (max length 12 letters) 0C 0 filler byte Scanning past the name, there is a 32h (except Gorgons, Griffins, King, Demons, Devils), then 3 bytes, then the following: IF the monster is a conventional monster, with no special properties, there will be a 64h, followed by a 00h, and then the next two bytes are damage infliction amount. The higher the number (ie for Thiefs it is 0208) the more damage your party will receive if they are hit by the monster. If the monster can use magic, there will be a 55h. Then there will be a 64h, followed by a 02h, and then the next two bytes are the damage infliction amount. (except Gorgon) If the monster can poison, there will be a 50h. Then there will be a 64h, and then either: Gorgons - bytes following 64h: 02FF magicuser Griffins - 010314 poisoner King - 02141414 Sea monster - 00FF poisoner Demons - 02FF poisoner Devils - 020214 Squids - 02FF poisoner demons, devils and kings have some other hex codes there (not sure what they mean yet). CONSTANT OFFSETS: 2C Experience gained from kill 2D-2F 0 30 min # in combat 31 max # in combat 32 0 filler byte 33 1st letter of next monster