Towns Casa - at beginning SWEPT Rations Weapons Armour Cleric who will join your party (passageways in northeast) Cleric who says 'Ask others to JOIN you' Wizard who says 'Use OTHER commands' Chapel Guard Hangout (door in forest in southwest, no key req'd) Inaccessible: northern guard hangout Grande - on northeastern island surrounded by mountains SWEPT Bakery (rations) Supply House Healer Wizard who says "Use Horns to Escape" Prison - 5 cells, 3 with monsters, 1 with Illusinist who says "Ive been to the town you can't see", 1 with fighter who will join your party. Use Keys to open prison cells. Guards come after if you attack monsters Gold Resevaur Guards come after if you take any Ghost Town - SWEPT Abandoned Rations - contains gold, ok to steal Weapons - " Cleric in southwest who says 'USE GEMS to see all' Pub - bartender gives info if paid over 7 gold, mostly useless Healing fountain - poison water Twin City I- SWEPT Rations Weapons Healing Passageway through water north of forest in northwest leads to area with grass, forest and mountains - a dungeon is located in the mountains! There is also a wizard who doesn't say anything in this area. Sign in forest in northwest says 'Buy Caladuril Flame of Light' Castle - SWEPT except for maze North passageway leads to: King's Quarters Transact with Kings to gain more experience (allows usage of better weapons & armour) Doorway on right opens with Key. Leads to guard towers, long passageways lead to Truth (healing). Also a dead end passageway, (2) locked doors leading to empty rooms, locked door loading to room with 4 gold chests (all poisined & guards come after you), Inaccessible: Guards blocking north & south doorways just inside passageway from right side of king's quarters (see *) Four rooms are blocked, each containing four chests of gold. West passageway leads to: Rations Chapel with Confession facilities South passageway leads to: (to the left:) Healing Pool with sea monster (to the right:) Two rooms, one on left is unlocked, person at desk; right is locked, sleeping person. More guard towers. Room with numerous treasure chests (locked) Passageway leading to locked door, then locked door leading outside castle walls: There is a ship docked at the moat! Also, cleric in southeastern corner who ways 'The Town lies near the Arrow' The ship allows crossing the moat to an otherwise inaccessible area of the forest on the west side of the castle. Unfortunately, the only thing of interest was a cleric down in the southern section who says 'Drink from Fountains'. * Thinking outside the box, I decided to attack the cleric, and try to attract the castle guards to a place where I could fire on them from the ship. It worked, and I was able to attract them into the grassy area and fire the ship's weapon. It got the guards away from the two guarded passageways mentioned above in the 'inaccessible' section off the King's Quarters. Outside: numerous forest and grass areas, containing nothing special except that there is a maze up in the northeastern corner. At the southern point of the maze is a wizard who says 'Go to the towns that are two as one!' Tirary: SWEPT Weapons (unlocked door on south side leads to treasure chests, owner will attack you, then guards will come) Armour Supplies (hidden in forest in southeast) Guard House Wizard who says 'My magic can help you', joins party. In woods in northeast. ? Town: SWEPT Entire town shrouded in forest. Cleric in clearing to east says 'Search and Ye shall find' Supplies in northeast Healing in southeast (treasure chests available to steal) Five clerics in cross in southwest Four on outside say 'We are all damned', one in middle says 'Killing is not the way'. (The only way to get access to the middle one is to kill one on the outside) Cleric surrounded by fire in northwest 2nd Castle (on large southern land mass): Kings Quarters to the North, with room full of treasure chests down a passageway off to the west. Temple and Prisons on west passageways, Cleric surrounded by fire. Healing off east passageway, to the south. Prisons on east passageways, room full of treasure up in northeast corner. Many empty rooms scattered about.