Sands of Egypt was the first disk only game that Radio Shack ever sold for the Coco. It was also the first game in
their "Animated Adventure" series (the 2nd was The Dallas Quest). Featuring a fairly normal adventure game interface,
with animated graphics scenes, and the ability to save/load up to 9 games at once on the original disk, it started a whole slew of animated graphic
adventure games for the Coco (aside from the Radio Shack ones, other companies like Mark Data Products came out with games of the same type... some
of them even managed to cram this onto casette games).
The game had many types of animation; scrolling clouds and terrain (multi-plane yet!), an animated camel that chewed, blinked and hopped, rivers, and other things. The object
of the game was to find the treasure room of the pharoah, and claim the riches contained in it.
Sands of Egypt was also a cross platform game, that Datasoft ported to several different computer systems during the early 1980's. It was also one
of the first games (and the first from Radio Shack) for the Coco 1/2 that pushed artifact colors past the normal
four (black, red, blue, white) that most games used during the Coco 1/2 era. It was also the first copy protected Coco disk that Radio Shack sold.
Title: Sands of Egypt
Author: James Garon, Ralph Burris, Steve Bjork (Datasoft)
Publisher: Radio Shack/Tandy
Released: December 1982
Requires: Color Computer 1,2 or 3, 32K RAM, disk only.