Soko-ban

Soko-ban intro screen on Coco 1/2 Soko-ban intro screen #2 on Coco 1/2
Soko-ban intro screens - Coco 1/2 version

Soko-ban Level 1 game screen on Coco 1/2 Soko-ban Level 2 game screen on Coco 1/2
Soko-ban level 1 and 2 game screens - Coco 1/2 version

Soko-ban Level 3 game screen on Coco 1/2 Soko-ban Level 4 game screen on Coco 1/2
Soko-ban level 3 and 4 game screens - Coco 1/2 version

Soko-ban Level 5 game screen on Coco 1/2 Soko-ban Level 6 game screen on Coco 1/2
Soko-ban level 5 and 6 game screens - Coco 1/2 version

The other levels and some Coco 3 version screenshots are forthcoming.

Soko-ban is the official Coco version of the popular cross-platform hit. There were even text versions of it for OS-9, with the exact same mazes (and the ability to add your own). The object of the game is push the treasures around the maze until you get them all lined up in the treasure room (marked by the circles). Since you can only push one at a time, and not around corners, it takes a lot of strategy and planning (especially at later levels) to do so. It also records how long it took you to solve each level, and how many moves and pushes it took you.

This is another "fat binary" cartridge, in that it had special options for the Coco 3 if you played it on that platform. It also holds the record for most sub-licensing to get a game to market, as you can see from the first intro screen.

Title: Soko-ban

Author: ??? (Spectral Associates)

Publisher: Tandy (licensed from Sphere Inc., which was licensed from ASCII Corp., which was licensed from Thinking Rabbit)

Released: 1988, original copyright 1984

Requires: Color Computer 1 and 2 version - 32k RAM required; Coco 3 version, 128K RAM required, cartridge, joystick optional.

Return to main Coco Game List page